Do tech companies recommend schools using technology? (list)
We research and review everything that we share and recommend on our blog and try to keep things up to date. When you buy something through our links we may earn a commission. Learn more about our affiliate disclosure and about us.
Here we go with the topic Do tech companies recommend schools using technology? Tech businesses are putting more and more of a focus on education as they look to collaborate with educational institutions to develop tools that are essential for teaching the digital skills that will be required in the workplace of the future.

The annual Bett ed-tech symposium, which took place in London this week and featured the newest innovations alongside Education Secretary Damian Hinds’ 10 million innovation commitment, is likely to have drawn more than 34,000 attendees. But what are the biggest digital firms in the world doing for teachers?
Do tech companies recommend schools using technology?
Yes, they do! Technology gives students quick access to information, helps them learn quickly, and provides fun ways to practice what they have learned. It lets students dig deeper into difficult ideas and try new fields, especially in STEM.
What are some tech companies recommend schools using technology?
Google:
With what is now known as G Suite for Education, a collection of productivity tools and apps built for simple and effective classroom computing, Google’s push into education began in 2006. The free Google Classroom service, utilized by more than 40 million students and teachers worldwide, enables teachers to manage coursework and assign assignments within a single program housed in the cloud.
In addition to Jamboard, a collaborative digital whiteboard with several sample tasks to get teachers started, students can construct quizzes using Google Forms.
The option to navigate between different files and student contributions while marking, a useful to-do page, and a comment bank to quickly access frequently used feedback for students’ work were just a few of the Classroom enhancements Google unveiled at Bett this year. In competition with Microsoft, Google works with Asus and Acer to promote Chromebooks as the standard cheap classroom technology.
Microsoft:
Microsoft has had a long-standing relationship with the educational sector thanks to the extensive use of its Windows operating system in school computer labs around the globe. In 2014, the UK’s national curriculum switched from information and communications technology (ICT) to computing, making coding a mandatory part of instruction starting at age five.
According to a recent Microsoft study, only 15% of the 755 primaries and secondary school instructors felt competent in using technology in their courses, while 54% of the pupils lacked access to gadgets.
It is anticipated that rather than narrowing, the skills gap between what students are learning and what they will need to know in the job would widen, according to more than half (58%) who thought that the existing educational system fails to promote lifelong learning.

Chris Rothwell, director of education at Microsoft UK, said, “Teaching is an extremely stressed profession. It’s not easy; they have competing expectations and don’t have enough time.
“Every time I talk to schools who are truly succeeding [technically], I find that they have a leader who has taken ownership of tying who is using technology in the school strategy for what they want to do.”
Microsoft has its platform called the Education Transformation Framework, which offers instructors guidance on teaching subjects, including teacher and leader development, security, inclusiveness, and accessibility knowledge.
Through the company’s online Educator Community, digital leaders can meet like-minded people and exchange lesson plans, knowledge, and information about upcoming educational activities.
Microsoft collaborates with other producers of high-tech gadgets, such as Lenovo, Acer, and HP, to incorporate its software, such as Office 365 for Education, onto tough, reasonably priced laptops and other devices for classroom use.
Apple:
In recent years, Apple has stepped up its communication about its goals to establish a presence in classrooms worldwide. Tim Cook, the CEO of Apple, has advocated for the Teaching of coding to children from a young age, pushing for it to be taught in primary schools as a “second language” and arranging an iPad launch event in Chicago in March of last year that was specifically geared toward education.
Apple is eager for iPads to become essential teaching tools in classrooms run by an army of Apple Distinguished Educators and Apple Teachers who have completed a learning program. The company’s previous educational releases and initiatives were optimized for the Mac.
Read: Screen time vs. play time (Difference)
The Schoolwork and Classroom apps were created to assist teachers in effectively using the gadgets in their classrooms. While Schoolwork enables teachers to share and gather students’ homework and projects, Classroom allows them to monitor all iPads used by specific students, including the ability to lock a tablet remotely. Along with sharing more educational resources via third-party apps, the student’s progress is also accessible.
Swift Playgrounds, an iPad app from Apple that is suitable for all ages, teaches the fundamentals of coding through engaging activities like teaching a monster to climb stairs and consume diamonds. Kids and adults may use it because it is built using Swift, the company’s own programming language used to build apps for the App Store.
Additionally, Apple oversaw the development of the Everyone Can Code curriculum, a thorough introduction to teaching coding from elementary school children to college students.
It is free to download through the iTunes U app for iPhone or iPad and teaches Swift coding fundamentals on an iPad before moving on to full production on a Mac. The company stated during Bett that the curriculum is now being introduced in the UK exclusively for blind or visually challenged students.
According to Sharon O’Mara of Apple’s education team, who spoke about the company’s free project guides for the iPad called Everyone Can Create, “We firmly believe students are intrinsically creators and inventors. You may build learning experiences that have a lasting impact if you genuinely give students the chance to interact with the outside world by providing technology that enables them to participate and actively create things that can alter their surroundings.
Reasons why school needs technology?
We must offer differentiated help, promote cooperation, and make learning enjoyable if we want to get kids ready for living and working in a rapidly changing, technologically dominated society. Those outcomes are made feasible by technology.

Differentiated support:
Without machine learning and artificial intelligence, it would be difficult for teachers to distinguish learning in the classroom. Differentiation is necessary for today’s schools for each student. Scaffolded education, in which pupils are exposed to learning in small doses, might constitute that differentiation. Differentiation also takes the form of student-paced learning.
Various students complete lessons at different rates. Depending on how well they grasp the topics, they can work ahead or need more time to learn. Every learner can learn thanks to differentiation.
No youngster is excluded from a lesson. The process of customizing teaching is time-consuming. The use of technology benefits teachers while creating lessons. Personalization is advantageous to the students.
Collaboration skills:
Teamwork makes any task simpler and more efficient. Team members can bounce ideas off one another and frequently come up with original concepts. The membership’s diversity fosters unconventional thinking, which in turn fosters creativity.
The use of technology in the classroom encourages teamwork and collaboration by requiring students to collaborate on worthwhile projects to address challenges. Strong cooperation abilities will help students solve problems more effectively, be creative, and build stronger connections.
Learning is fun again:
Some educators lament having to make learning enjoyable. They claim that learning isn’t all fun and games and those who aren’t performers. However, effective teachers know that students involved in their learning are more likely to succeed academically than their peers who don’t pay attention to what is being taught.

Less likely to lose focus and become frustrated are students who enjoy learning. When students play games in class, more brain chemicals are produced, stimulating feelings of joy, happiness, optimism, and contentment, as well as the drive, to interact with others.
Learn: What is b tech information technology? (Career and objectives)
Why is technology bad for education?
Relevant research has shown that technology could harm education through four different channels:
- Lowering students’ reading and writing proficiency
- Dehumanizing learning environments
- Altering social interactions between teachers and students
- Isolating technology users
Conclusion:
In conclusion do tech companies recommend schools using technology? Through gamification, technology makes learning enjoyable. Our kids must receive the individualized help they require to become contributing members of society. Learners need chances to practice collaboratively working with others. They should like learning in particular. The employment of technology in schools gives kids the tools they’ll need for the future.
Frequently Asked Questions
Is technology better for education?
With the use of technology, students can collaborate across disciplines to better comprehend the topic. In that regard, they can occasionally act as the (controlled) teachers. It is well recognized that learning by doing is a very effective way to master a subject and find solutions to issues.
Should technology be used in the classroom?
Although you might believe that technology is merely a diversion, it can support active learning in the classroom. Traditionally dry subjects can be made dynamic and enjoyable by using technology in your classrooms, such as a computer, tablet, or another electronic device.
How technology is being used in education?
Virtual attendance, live chat, and in-person face-to-face connection with teachers and students are all made possible by technology in education. The previously recorded lessons can also be accessed, along with many other helpful resources.

Jeremy has been gaming since the game Death Race 2000 came out, He built his first gaming desktop at the age 17, and took courses lilke Cisco and other networking and marketing courses, finally after that he started writing for a tech magzine like xbox world and then he moved out to local magzines and now he has started writing for graphics and gaming world and computer and laptops related stuff.